1Bow
The forward end of the hull, from the stem back to where the topsides straighten.
Click any number on the two diagrams, or pick a part from the list. One cruising sloop of about 12 metres: a ketch, a catamaran or a dinghy differ in the rig, not in the language.
Drag to turn her, click a part to name it, or pick one from the list below and she turns to show you.
Arrow keys turn by one degree, Home puts her bow towards you, plus and minus zoom, Backspace hides the picked part.
The boat drawn here is a masthead sloop with a fin keel and wheel steering, the most common cruising yacht you will step aboard. Where a name differs between British and American usage, both are given.
The forward end of the hull, from the stem back to where the topsides straighten.
The leading edge of the bow, the part that meets the water first.
The flat or curved surface across the stern that closes the hull aft.
The sides of the hull above the waterline.
Where the hull meets the water when the boat floats at her designed trim.
The height from the waterline up to the deck edge; more freeboard means a drier boat.
A protective moulding along the deck edge that takes the knocks alongside.
The ballasted fin under the hull: it carries weight low and resists sideways drift.
A deep, narrow keel: good upwind, needs more water under the boat.
A keel running much of the hull length: steadier on course, slower to turn, harder to berth astern.
A plate that lifts into a case instead of a fixed keel, for shallow water.
The weight cast into or bolted under the keel that keeps the boat upright.
The blade at the stern that steers the boat by deflecting the water flow.
The shaft that carries the rudder blade up into the hull to the steering gear.
A fixed fin ahead of the rudder that supports and protects it.
Turned by the engine shaft to drive the boat under power.
The shaft from the gearbox to the propeller.
The seal where the shaft leaves the hull; it keeps the water out.
A valve on a hole through the hull; it can be shut if a hose fails.
The fitting that passes a pipe through the hull for water in or out.
Paint below the waterline that slows weed and shell growth.
A block that corrodes instead of the shaft and propeller: zinc in salt water, magnesium in fresh, aluminium in both.
The step at the transom for getting aboard from the water or the dinghy.
The ladder that folds down from the transom or the side.
Twin shallow keels that let the boat dry out upright.
The fitting on the rudder stock that the steering cables pull on.
The working surface you walk on, from the foredeck aft to the cockpit.
The raised structure over the cabin, giving headroom below.
The raised edge around a cockpit or hatch that keeps water out.
The deck forward of the mast, where anchor work is done.
The walkway along each side between coachroof and toe rail.
The low rail at the deck edge that stops a foot, and a boot, from sliding off.
The compartment in the bow for the anchor chain.
The roller at the stem that the anchor chain runs over.
The winch that hauls the anchor chain; hand or electric.
Holds the boat to the seabed; its type suits the bottom you anchor on.
In the rules Rule 30
The chain, or chain and rope, between anchor and boat; the length you let out is the scope.
A horned fitting to make a mooring line fast quickly and release it under load.
A strong pair of posts, or a samson post, for mooring and towing lines; smaller yachts use cleats instead.
Guides a rope so it leads cleanly and does not chafe.
The wires around the deck that stop you going over the side.
The upright post that carries the guardrails.
The rail around the bow, a handhold when working the foredeck.
The rail around the stern; the lifebuoy usually lives here.
The hatch over the forward cabin, also a way out if the companionway is blocked.
The main way down below, closed by washboards and a sliding hatch.
The boards that close the companionway against water and weather.
A hatch for light and air over the saloon or a cabin.
A window in the coachroof or hull side; the opening kind lets air in.
A vent that lets air below while keeping spray out.
A drain that lets water off the deck or out of the cockpit.
The rail on the sidedeck carrying the car that leads the headsail sheet.
The athwartships track that lets the mainsheet block move across the boat.
The moulded or applied texture that gives grip on a wet deck.
The rail along the coachroof you hold on the way forward.
The ropes that hold the boat to the pontoon: bow, stern and springs.
A mooring line led fore or aft that stops the boat surging along the berth.
Hung over the side to keep the topsides off the pontoon or another boat.
The main spar that carries the sails; the steaming light sits on its forward face part way up, not at the top.
In the rules Rule 23
The top of the mast: halyard sheaves, wind vane, aerial, and on most yachts the anchor light or a tricolour.
In the rules Rule 25
The socket the mast heel sits in, on the keel or on the coachroof.
The bottom end of the mast.
The reinforced opening where a keel-stepped mast passes through the deck.
Struts that push the shrouds outboard so they hold the mast straight.
The horizontal spar along the foot of the mainsail.
The hinge that joins the boom to the mast.
Pulls the boom down to keep the mainsail from twisting; also called a kicking strap.
Holds the boom up when the mainsail is down.
Holds the tack of the spinnaker out to windward, squared off with the guy.
A spar forward of the bow that carries the tack of a downwind sail.
Holds the spinnaker pole up.
Holds the spinnaker pole down against the topping lift.
The wire from the masthead to the bow that stops the mast falling aft.
The wire from the masthead to the stern; tensioning it bends the mast and flattens the main.
The wires each side that hold the mast up athwartships.
The shroud that runs over the spreader tip to the masthead.
The shroud from the deck to the mast below the spreaders.
An adjustable stay set up on the windward side to support the mast.
The screw fitting that tensions a stay or shroud; also called a rigging screw.
The strong point on the hull or deck the shrouds are fastened to.
The pressed fitting at the end of a wire; the usual place a stay fails.
The rope that hoists a sail.
Hoists the mainsail.
Hoists the headsail.
Controls how far the boom, and the mainsail, is let out.
The two ropes that trim the headsail, one each side.
Pulls the clew of the mainsail aft along the boom to flatten it.
Pulls down on the luff of the mainsail, moving the draft forward as the wind builds.
Pulls the reef cringle down to the boom when you shorten sail.
Rolls the headsail away around the forestay.
A geared drum that gives you the pull to trim a loaded sheet or halyard.
The removable handle for the winch; take it out before it goes over the side.
Holds a rope under load so the winch can be used for the next one.
A pulley that changes the direction of a rope or gives purchase.
The car on the track that sets the boom angle without changing sheet tension.
The slider on the track that sets the sheeting angle of the headsail.
A line from the boom forward that stops an accidental gybe.
Controls the spinnaker pole and the tack of the spinnaker.
The sail set on the after side of the mast, along the boom.
The sail forward of the mast: a jib if it is small, a genoa if it overlaps.
A big light sail for running downwind.
An asymmetric downwind sail, easier to handle short-handed than a spinnaker.
A small, strong headsail for heavy weather.
A small mainsail set instead of the reefed main in a storm.
A stiffening strip in the leech that holds the sail shape.
The row of cringles and ties used to shorten the mainsail.
The leading edge of a sail.
The trailing edge of a sail.
The bottom edge of a sail.
The top corner of a sail, where the halyard is made fast.
The forward lower corner of a sail.
The after lower corner of a sail, where the sheet is attached.
The rope sewn into the luff or foot that runs in the mast or boom groove.
Short yarns on the sail that show whether the airflow is attached.
The drum at the bow that rolls the headsail away around the forestay.
Lines that catch the mainsail as it comes down onto the boom.
The cover along the boom that holds the lowered mainsail; some makers call theirs a stack pack.
Protects the sail from sun when the boat is left.
One masthead lantern with red, green and white sectors, used under sail instead of separate lights.
In the rules Rule 25
An all-round white light at the masthead, shown when anchored.
In the rules Rule 30
Where the boat is steered and worked; the crew lives here on passage.
In the rules Rule 5
Turns the rudder through cables or a hydraulic ram.
A bar straight onto the rudder stock; simple, direct, common on smaller boats.
The column that carries the wheel, the compass and the engine controls.
The housing that holds the steering compass at the helm.
The compass the helmsman steers by; it has its own deviation card.
Log, echo sounder and wind gear: speed through the water, depth, wind angle.
Shows position on an electronic chart; it does not replace a lookout.
In the rules Rule 5
Steers a set course; it never keeps a lookout for you.
In the rules Rule 5
Sets engine revs and ahead, neutral or astern.
Start switch, oil and charge warning lights, hours.
Stowage under the cockpit seats for fenders, warps and sails.
Where the crew sit; on passage the leeward one is the comfortable one.
Folds out from the pedestal or the sole.
Let a filled cockpit empty itself over the side.
Under sail: sidelights and a sternlight, or a tricolour at the masthead. Under engine you are a power-driven vessel and add the masthead light.
In the rules Rule 25
The folding shelter over the companionway; also called a dodger.
The awning over the cockpit against sun and rain.
The frame aft carrying radar, aerials and solar panels.
Fits straight onto the rudder stock when the steering gear fails.
The black cone, point down, shown when motor-sailing; the most often forgotten signal.
In the rules Rule 25
The auxiliary diesel: it drives the propeller and charges the batteries.
Diesel for the engine; dirty fuel is the usual reason an engine stops.
Catches weed before it reaches the engine cooling pump.
The service bank runs the boat, the engine battery starts it.
Isolates the batteries; off when you leave the boat.
Charges the batteries while the engine runs.
Breakers for lights, pumps, instruments and radio.
Feeds the boat from the pontoon and runs the charger.
Drinking and washing water; the capacity sets the length of your passage.
Pressurises the fresh water system.
The water heater, warmed by the engine or shore power.
Gets water out of the bilge; there should be a manual one you can reach.
Holds waste from the heads until it can be discharged legally.
A sealed locker that drains overboard, because gas is heavier than air.
Catches water and dirt before they reach the engine; the usual reason an engine stops.
Reduces bottle pressure to what the stove needs.
An electric valve at the bottle so the gas can be shut off from the galley.
Sounds when the water in the bilge rises; a hose failure is quiet until it is not.
The cabin in the bow; noisy and lively at sea, fine in harbour.
The main cabin: table, settees and the place the crew gathers.
Folds or drops; it needs fiddles to hold plates at an angle.
The kitchen: stove, sink and fridge, usually near the companionway.
Gimballed so it stays level as the boat heels.
Draining above the waterline so it does not siphon back.
Top-loading, so the cold does not fall out when you open it.
The toilet compartment; the seacocks belong to it.
The cabin under the cockpit, the quietest berth at sea.
Chart table, radio, instruments and the electrical panel.
In the rules Rule 5
A bunk; at sea a sea berth needs a lee cloth to hold you in.
The floor below deck.
The lowest space inside the hull, where water collects and is pumped out.
A transverse wall that stiffens the hull and divides the cabins.
The transverse structure inside the hull; on a glassfibre yacht it is a moulded grid rather than separate frames.
A fore and aft structural member of the hull.
The wardrobe for oilskins and clothes.
Step up into it, never down: you leave the boat only when she is going under.
Worn on deck at night, in bad weather and when alone on watch.
With a tether, it keeps you attached to the boat.
The webbing along the deck you clip the tether to before leaving the cockpit.
Thrown to someone in the water; usually on the pushpit with a light.
A floating pole with a flag that marks the spot where someone went over.
One near the galley and one near the engine, both reachable without crossing the fire.
Distress signals; check the expiry dates before the season.
In the rules Rule 37
Sends your identity and position to search and rescue by satellite.
Kept dry and reachable, with a list of what is in it.
Talks to other vessels, marinas and the coastguard; channel 16 is for distress and calling.
Shows nearby vessels and the closest point of approach, which is how you judge risk of collision; it never replaces a lookout.
In the rules Rule 7
Makes a small boat easier to see on another vessel's radar.
Sounds the signals for a vessel under way or at anchor in restricted visibility.
In the rules Rule 35
A bell is required from 20 m, a gong as well from 100 m; a smaller yacht needs some other efficient sound signal.
In the rules Rule 33
A ball at anchor and three balls aground: the daytime equivalent of the lights.
In the rules Rule 30